Welcome to Ice Haven!

The cold wind blows across the open plains around the city, the clouds roll in full to the brim with snow and the temperature is well below freezing as you step out of the local tavern and head for home.....or do you?

Greetings friend, I'm Askear. And you are? Oh yes? I believe I have heard that name whispered upon the winds. I see you have found your way to the city of IceHaven, and I can tell by the smile upon your face that you're grateful to be off the snow plains and somewhere you can finally find a little warmth and friendship.

Are you an adventurer seeking fame and fortune? I can see you have a wounded soldier's stance. Well, if you are seeking adventure you will find a good number of like minded folks in the taverns or working for the lord of the city, the nobles, mercenary houses or merchants. And if you're good, as an adventurer you can earn a fair wage and gain respect, even fame. The land has many troubles and you could do well for yourself.

Or are you a merchant yourself? Do you plan to work as a craftsman or trader? Well, IceHaven is a good place for that as well. The streets can be paved with gold and valuable favours if your product is right, the unusual, exquisite and rare items going for small fortunes to those with power and wealth.

Or have you no plan? Will you just survive? Falling to the poverty of the Ghetto District, sleeping in empty freezing buildings only to be moved on the next day by the city officials or the unscrupulous landlords, and working for a pittance or being forced to beg and steal?

Or will you breeze in through the North Gate, leaving the cold winds of the Icy Wastes behind you and make a fair or better living? Will you make a pleasant home for yourself in Wright Side and live a life hidden from the dangers of the outside world, walking the slush covered cobble streets of the New Market each day?

Which ever path you follow, welcome to your new home.


Welcome to a new 3.5 Edition D&D free Java based chat site where you control your own destiny. You start in the city of IceHaven situated on a remote inhospitable peninsula, a city struggling to cope with the severe climate ravaging the continent of Cantarbria. Here you will find mystery and adventure, or perhaps it will find you!!!! Feel free to explore the city but keep your wits about you, danger lurks around every corner and we are not just talking about the City Watch!!!

So take the plunge and immerse yourself in the setting that is IceHaven - the Age of Ice.


Site News!

11-30-2006
Posted by: Town Crier
Subject: City Under Seige

Last year, the deepcold of AS 104, the mythical and mysterious white elves of the north, the Norns, first made their presence known to the people of Ice Haven, with random advancements into this light and warmer region. They brought only a small sampling of their powers and plans, leaving the citizens wondering if there really was any reason for concern. They infiltrated a number of organizations and made pacts with several, including passage through the North Woods from the Druid Council itself. Other deals are yet to be uncovered.

Then, during the warm summer months they retreated to the frigid regions of the north once more, to plot, organize and build up an army of undead.

When the first snows started falling, in the mountains, they began to creep back like a frosty leeching disease, wiping out anything in their path that was not of some personal value to them. They moved with icy swiftness.. Loxton and many of the other northern cities the first to fall under their control. Powerful undead and cruel Norn masters keep the town running now only for their own needs. Residents who survived live in fear ...

From that, trade was shut off to the south, or, worse, all ships and caravans from southern cities like Steam City and Goldwater were confiscated and nothing flowed back down river save for more parties of Norn devils. And flow they did.. spreading over the tundra and literally burying barbarian villages in icy death, so even the brave Zadzait and Ivarpok ran to the nearest cities for safety.

But even that was not enough.

Tellos was soon taken. The angry, jealous leaders of that municipality finding themselves now under the unwavering rule of the Norns. Ships from the west, such as they were, providing the Norns with more supplies.

The sweep continued. Until all communications were cut off beyond Goldwater and to the west... slowly they wrapped around the woods as well, nothing got past the swamps... The rumors started, and spread as well.. 'no one in Bitterwood' ... 'caravans disappearing' .. 'no ships for weeks from the north or south' ... Ice Haven was being cut off from the rest of the world.

The merchants noticed it first of course, it cut in to their trade.. and Keldar was informed. Of course he and his cabinet attributed it to the seige of the White Dragons... Zynicmorin had continued his evil attacks in more stealth manner. But then came the reports of the white elves being spotted. Again, were they merely humanoid representatives of the dragons? Kin who step as mortals to defend them? He sent forces out .. secret and stealthy...

The news was not good. Such spies who actually returned tell of the deadly toll the norns have taken on the neighbors to the north..

Bitterwood was a city of walking dead... all was lost.

And now, the Norns were upon the city itself. Boldly walking the streets at night, turning even the skies into weapons.. How can the city survive?

11-24-2006
Posted by: SarahJo
Subject: New House Rule

Effective immediately: DMs will only do ONE level up for any XP logged PC at a time, and excess XP will be reset to no more than 1/2 amount to next level.

Examples: PC Roger Moore is currently levelled to Rogue 3 and has accummulated 31450xp. He will be permitted to level up to 4th, and his XP will be set at 7500.

PC Rocky Balboa is currently at Fighter4/Monk4 with 46125xp. He will be allowed one level to 9th, and XP reset at 40500.

This is for at least two reasons. One, to save the DMs time from massive level ups on PCs that aren't even played or maintained. And two, this will hopefully encourage players to get their PCs into IC action more frequently.

Note: This is NOT a penalty for your vigilance in logging your account meticulously so as to increase your PCs levels without the challenges and hazards other players get by actually playing their PCs, but it is a way to maintain a balance on PCs who are high(er) levels without adequate equipment.

Thank you for your understanding and cooperation.

09-13-2008
Posted by: HDM
Subject: Exodus Bills

Thank you to everyone who contributed. We know money is tight everywhere and our chat hasn't the "oomph" of those pay-and-play games like WoW, but we're glad you enjoy it enough to fork out some hard earned cash. And hopefully Joshua will be back on his (un-broken) ankle soon.

~SJ~

09-04-2004
Posted by: ColinG - Vice HDM
Subject: Raiders

With the approach of the severe winter months, orcs and their kind have begun to raid outlying farms and settlements getting closer and closer to IceHaven itself. The call has gone out and the city is mobilising the militia.

If you want to earn a few coins and perhaps a name for yourself defending the city, speak with DM's Michel, Remy or SarahJoe.

06-29-2004
Posted by: ColinG
Subject: Evil Player Characters

IMPORTANT NOTICE:

For the foreseeable future, new evil aligned player characters for the chat will require an approved background prior to sanctioning.

This is not meant in any way to hinder your roleplaying, and evil aligned characters on the chat prior to this are unaffected.

Our reason for this, is that we have had a number of evil aligned PC's created with the sole-intention of PKing and disruption.

Backgrounds for such can be sent to any on the DM team who will then forward them to the DM's egroup for consideration. It may take a while to get to you, but we will do so as soon as we can.

Any comments on this can be directed to the Head DM, David Hetherington.

04-28-2007
Posted by: HDM
Subject: Leadership House Rules

Leadership Rules for Icehaven:

1. Regardless of the circumstances of a Cohort dying, the -2 to the cohort leadership score will be applied for each lost cohort. This also applies for non justified release of a cohort. If a dead cohort is revived, the penalty does not apply to the leadership score.

2. Magical items who increase Charisma, do not apply when calculating the Leadership Feat Score.

3. As per book rules, Cohorts receive XP based in what the master gains. The XP will be updated only at levels up and following the leadership rules from the most updated SRD. (most times this will mean the cohort will be leveling too, but track must be kept in cases the cohort losses levels due of resurrection or other means, and XP loss due of spellcasting or any other mean.)

4. Cohorts cannot take Prestige Classes.

5. Cohorts are made with 30pts for abilities and they receive NPC gear for their levels the first time they are obtained (This Gear is theirs and not to be regularly "loaned" by others). Any further gear must be gained IC, any cohort going in an adventure will want his fair share of the loot obtained as any other PC. When the cohort dies, its gear isn't automatically transfered to the leader's property, IC circumstances are in order.

6. Cohorts can't take Item Creation feats (nor followers), and will not craft for less than 100% market price nor with the feats or any other means.

Cohorts as Mounts and Other Monstrous Cohorts and pets:

This kind cohorts do not receive NPC gear for their level and are made with the basic abilities for their race, as a benefit, they do not reclaim loot from addies and are less independent. Paladins may mix the leadership cohort and the special mount ability (at the +2ECL cost as per DMG). Rangers, Druids, may not mix their animal companion with this ability, but can have both (at the usual penalty to the leadership score), the same rule applies for wizards and sorcerers, if the last would like to have an pumped familiar, they should get the improved familiar feat instead.

02-07-2007
Posted by: Town Crier
Subject: Victory!!! Norns beaten back!! City Prevails!!

The past weeks of unbearable weather, and past days of growing tensions with skirmishes and sneak attacks and hazards beyond anyone's imaginations finally came to a bloody head, as a fog-filled day swept away to a death filled night...

The dreadful Norns may have studied the people of IceHaven, but they vastly underestimated them. Even with seeming unsurmountable odds, thousands of orcs, goblins, undead, giants, ogres and any number of unknown creatures, the people held strong.

Fighting began just before sunset, and as a lone horn sounded, the walls were bombarded with gigantic flaming iceballs that crushed houses, destroyed walls and set a great deal of the city aflame. And then they were set-upon by hordes of the spawn.. leaving a field of dead, theirs and ours, which unfortunately not long after, were raised in great, seething masses. And then was when the Norns themselves showed, or not showed in some cases, with dreadfull, dangerous fighters and vicious casters who could take out the most powerful defenders several at a time.

There were many thousands of casualties, and the city sustained extensive and heavy damage. The cost to rebuild will be astronomical, and slow.. but the people have endured. LONG LIVE KELDAR!!

01-03-2007
Posted by: Town Crier
Subject: Norn Seige continues, intensifies

Effective Zephyrdag the second of Wendigo, the weather around IceHaven has turned into a Fimbrul Winter. The winds blow constantly and snow is falling at a rapid rate, slowing trade to a near complete stand still. The sun is obscured from the sky with thick clouds giving the entire area a dreary feel. Trade is down (income rolls for January will be at -25%) and nerves are on edge. All elves are being looked at with suspicion and clergy is kept busy 24/7 trying to keep up with demands for blessings to survive the chill.

To make matters worse, it seems that the Norns near the city have grown quiet, giving a peaceful reprieve that only serves to build up anxiety the longer it lasts, and as the snow depths build around the city streets.

The Militia forces at all points report no activity, though the guards remain doubled at the gates.


Exodus News!

March 11, 2007

Personal and Site News. Chat heads need to remit payment by 31st.

Joshua Woodruff
Exodus Project Chats Administrator


Disclaimer!

First off, only players above the age of 18 are allowed to play on the chat. Players found RPing on the chat that are under 18 will be automatically kicked and their account will be terminated.

Second, and most important, the IceHaven Chat will NEVER use your characters in any of our publications. We do reserve the right to take control of your character on the chat if it appears that the character in question is not playing by the rules and refusing to act in accordance with a specific rule that he/she does not wish to play under. We also reserve the right to remove and/or delete characters that are not legal characters.

Third, By using our site you agree that the IceHaven Chat is not liable for any situations that may arise from the actions of other users or by the IceHaven Chat volunteer staff (including DM's, Asst. DM's and Player DM's). You are furthermore agreeing that you are liable for any situations that may arise from your own actions.